If You Seek...
I imagine a conceptual piece that is performed "in a purely electronic space" (a la Chris Mann's "Dectalker"), where a script continually sounds out requests to random servers for information that may or may not exist.
undeveloped ideas awaiting attention, musings i'd like to remember
I imagine a conceptual piece that is performed "in a purely electronic space" (a la Chris Mann's "Dectalker"), where a script continually sounds out requests to random servers for information that may or may not exist.
posted by Kyle at 2:14 AM 0 comments
Labels: art, computer science, philosophy, web
posted by Kyle at 6:01 PM 0 comments
Labels: art, instruction piece, music
A friend of mine was incredibly bored during a critique/review session a few days ago and started drawing transitional shapes. Starting with a circle, she would slowly sharpen four points into a square, drawing each iteration from left to right. A friend joined in and made it into a challenge by drawing the beginning and ending forms and having her fill in the middle.
She shared this with me later that day while I was doing some musical improvisation with two other people. A corresponding musical game was obvious: one of us produced the initial sound, another the final sound, and the third the inbetween sound.
Today, the same friend sent me a poem playing with words. There was a clear connection between adjacent words: teach, tech, mech, etc. Sometimes the connection was orthographic, sometimes phonetic. Later, she framed it as a challenge: "get from 'potter' to 'u'".
While the game itself ("The Inbetween Game") is wonderful, what's most interesting to me here is the idea of a generic game form: the same basic principle being applied to multiple domains (drawing, music, language). Can we abstract other games into generic forms that describe game-families? Meta-games?
posted by Kyle at 11:44 PM 0 comments
Labels: art, language, transcoding, visual
posted by Kyle at 5:34 AM 2 comments
Labels: music